Once inside a dungeon, we can access the inventory if it appears in a room or when we defeat a boss. The inventory is very important because, in our combat that we will explain later, we can only access four objects that we have equipped and four more in a complementary and optional bag, therefore, if what we want is to think of a good strategy, the inventory will help us a lot. Here we will have two places that will be key: the inventory and the forge, although we will also have a library where all the memories that we have unlocked will be kept and we can recall them again. Sword of the Necromancer brings us this area through the Altar. One of the characteristics of roguelike is that there has to be a resting point and an area where our character feels safe and can become even stronger, in addition to being able to access different options and characteristics that allow us a more varied gameplay. Of course, if you want to share this story with a friend, the game allows you to share screen cooperative with Remote Play Together, but unfortunately for us this option did not work for us (we know that it has worked in the beta and according to which controller configurations it works or not, so we’ll wait to keep testing it later). These memories will be represented by some well-designed kinematics of anime drawings, with voices in English and translation into Spanish, which will tell us much more about their story, their adventure and will help us to know and understand our protagonists Tama and Koko much more. And because? Well, because the game will not tell you the whole story from the beginning, and it is that throughout this adventure we will unlock memories. His story is fully dramatic and very deep with a love story, many feelings and a plot that will make you be hooked to know everything that has happened. The weight of the narration and the story that Sword of the Necromancer presents is without a doubt one of the strongest characteristics of this game. Filled with despair, Tama will enter the dungeon with the goal of obtaining the forbidden power of necromancy and using it to recover Koko, ignoring each and every danger that lurks in the shadows. During his journey, Koko dies, and Tama decides to take the corpse to the Necromancer’s crypt, where many legends say that this power dwells there that can raise the dead. Tama is a former bandit who is tasked with escorting the priestess Koko on her pilgrimage across the continent. After this legend we move to the present. The heretic managed to perform his aberration successfully and among the tools he created, one was the Necromancer Sword. Legend has it that, deep in the mountains, a heretic decided to violate the will of the gods in order to achieve eternal life. We will have to wield the Necromancer’s Sword, turn our enemies into allies and help our friend to bring her back from the dead as soon as possible. We will begin a very deep and dramatic story. On January 28, it was released on the Steam, PlayStation 4, Xbox One and Nintendo Switch platforms. It has been developed by Grimorio of Games, also responsible for Super Hyperactive Ninja, and produced and published by JanduSoft, both based in Barcelona. Perhaps that caused an increase in expectations in finding a very varied independent video game, with greater content and a mechanics more adapted from a dungeon-crawler and a roguelike, but its content is more remarkable in the narration, in its visual style and in certain points of the gameplay that make it entertaining. It is likely that in May of last year you heard about Sword of the Necromancer, its success on the Kickstarter platform attracted a lot of attention, since from its initial goal of 15,000 euros they managed to raise more than 200,000 euros.
0 Comments
Leave a Reply. |