![]() ![]() It’s this relationship - and others that will brew throughout - that ends up carrying the sequel’s plot. It’s built on a deep admiration and fondness for each other but leaving the player to ponder the iffy ethics of human/android relations themselves. Her relationship with robotic protagonist, Jack (who, oddly, is voiced by Troy Baker literally doing the robot), is a rare thing. I’d argue that, to this day, we haven’t seen a more convincing VR companion than Liv, a sullen-but-fair Captain that’s immaculately realized both through believably empathetic dialogue perfectly delivered by Alice Coulthard and RAD’s own penchant for impeccable facial animations and performance capture. The pair must find a way home whilst also combating the infestation, known as the Biomass.įans of the first Lone Echo will remember it for its deep focus on narrative and character connection, and that’s still very much the case here. ![]() We’re back with Jack and Liv, the android and human odd-couple that, at the end of the first game, found themselves at the other end of time after a supernatural event catapulted a disease-ridden ship into their own era. The game itself is unconcerned with that burden, instead stubbornly fixated on its slow-going roots in a deeply respectable but glacially-paced follow-up. Ready At Dawn’s long-delayed sequel has the unenviable task of being Facebook’s last Oculus Rift exclusive one final high-budget, ludicrously-produced bash to make even the newest of GPUs groan. Drink in the sweeping vistas, finely-detailed space junk and frankly unmatched character animations because, let’s face it, VR probably isn’t going to look this good again for some time. Get a good look at Lone Echo 2 while you can. Lone Echo 2 is a suitably lavish swansong for the Oculus Rift, but it’s a familiar and glacially-paced adventure. ![]()
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